Good tools for having graphics & dev team working closely together has always been important for providing awesome digital experience! Back then, Macromedia/Adobe Flash was a 2D tool bringing together artists & coders, and that’s why it was so powerful and popular. Later Unity and Unreal Engine did the same for 3D. But those giants are too heavy for optimized web experience and the build workflow is long.
On the other side, the web itself, with evolving standards, is more powerful than ever: complex SVG animations? Hi lottie. Electron framework via Chromium enables softwares like VS Code, Slack, etc on the web. So why not having a powerful editor directly in the web and targeting the web? Here comes PlayCanvas.
The app targets parents of children suffering from asthma to help them face asthma attacks. The app is based on and supported by a thesis of a PhD student in health David DRUMMOND. (Link to the thesis – in French )
Effic’asthme provides : a digital action planning to deal with asthma attacks, a small encyclopedia on asthma attacks, a diary, and a simulator with realistic medical behaviors and a screen debriefing the event.
In the rest of the article, I will explain the most important parts of Effic’asthme : the simulator.
Smokitten and SmokittenPark are two sides of the same coin. A Willingness for the creators of this serious game, DOWiNO, to help people who are smoking to stop and younger non smokers to never start. The former will get informed about their habit, track their progress, get notified, and the latter will be informed about this addiction and help the cat caracter to stop smoking.
Along with health professionals specialized in addiction, DOWiNO has devised a number of fun and addictive clicker-like minigames so that Smokitten players (smokers) can get through their craving period, and SmokittenPark players (non-smokers) can have fun playing the game, helping the smoking cat to get rid of his addiction.
Augmented reality is one of the next big thing. It’s been present since a while (do you remember all those old cool Flash experiments in the browser?) but nowadays the tech is almost ready to blow our mind!
The Google Glass raised many criticism concerning private life but companies were very confident about the technology. Then the Microsoft HoloLens came on the market, but its pricing made it unaffordable for individuals.
During the same time, many companies tried to make AR working on devices: Google with special devices (Google Tango) and Vuforia established itself as a leader thanks to its SDKs. Apps & SDKs contiuned to improve during those last years (thanks to device performances and better cameras), but finally, this year, Apple with ARKit and then Google with ARCore show this technology was ready (on high end devices).
Please help them to make their next collection live!
With James Bang, we made an AR app for a brand of optical shops with winning moments. After a digital form, visitors seek for a marker in the shop and once they found it scan it via an iPad. A cool Kinematic Inversion animation is displayed on the marker with the result. Here is the proof of concept:
Blanc Cambouis is a company selling high end furniture to their customer. In order to let the customer visualize the product they are buying we were asked to create a custom real-time 3D object viewer, able to manage different kinds of models and to customize them on the fly.
While Integral Service worked on the web side of the product, us at Da Viking Code worked on the object viewer.
ADN 250 is a serious game around relationship marketing, like a Tupperware meeting. You must learn about different product by using them, then you can start selling theses products to different people and convince them to do the same extending your sellers network and making loads of money.
The principal requirement for the project was to make an accessible game, without installation, accessible both on computer and device : a web game.
What kind of technologies would you use if you were asked to build a full-page 2D game, available on the web by PCs and smartphones ?
Here at Da Viking Code we chooses the famous Pixi.js !
Two years ago, we coded a beautiful app named Geophysic for the famous luxary watches brand Jaeger-LeCoultre. Made with the cross-platform technology Adobe AIR, and Starling & Feathers, we finished the dev diary asking which other technologies could have done the app, but didn’t get a strong answer.
Today, with Pixelfordinner agency, we’re proud to share this new app named Wake-Up Memovox, for the same client, available for iOS and Android.
It was developed with the same technology, and if it’s obvious the game development market moves in favour of Unity, AIR is still rocking for making apps! Let’s see the development part! Continue reading Memovox, AIR still on top
Hi folks, we’re proud to share with you our latest game that we worked on as developers: Go Mark’s Run, for iOS and Android. Change Agency was in charge of producing a game for the French hypermarket chain E.Leclerc to promote their own brand Marque Repère. James Bang was the studio behind the game & art design.
The game mixes platformer and runner game genres. Through short levels, you have to collect as many coins as possible and stay alive. After A Blind Legend, a big Unity game made without graphics, it was cool to have fancy things on screen!
The color scheme would change, yet all functionality would be kept.
Now, Unity does export for webgl yet the bulky webgl build and unexpected results we had when first trying the webgl export out, led us to decide on using Three.js and building it back from scratch. It would be lighter and we’d have a bit more finer control over the result.