Filters 2D was a good experiment into shaders land. I joined Da Viking Code in April and one of my main mission was to update this plugin and going deeper in shaders experiments. We’re glad to provide a plugin update with many improvements. Let’s go for some explanations on problems we encounter during the upgrades and fixes. Continue reading Filters 2D : the rebirth
You’re trying to create fancy effects for your Unity Sprite 2D game but don’t know where to start? You heard about shaders but that’s some dark magic to you? Why is it so hard to make a blur effect or have simple color effects at runtime? The Unity 2D Filters package is here to solve these problems for you!
More than one year ago, I was pretty sad to see that Unity doesn’t offer a simple way to add filters (blur, outline, color matrix…) to a 2D sprite without having strong Shaders knowledge. Unity 5 didn’t change anything about this, so it was time to make our own asset! We learnt so much about shaders during that time, but making a commercial product isn’t only about making magic code working for final users! We worked hard on a nice 2D platformer demo, that I’m confident new programmers or experienced programmers but just moving on Unity will learn from it, and of course a strong documentation.
All the Da Viking Code’s crew put his hands on this 2D Filters asset, so we really hope you will enjoy using it as much as we worked on it!