Introducing Unity 2D Filters

You’re trying to create fancy effects for your Unity Sprite 2D game but don’t know where to start? You heard about shaders but that’s some dark magic to you? Why is it so hard to make a blur effect or have simple color effects at runtime? The Unity 2D Filters package is here to solve these problems for you!

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Today I’m proud to introduce our second commercial product, after the Google+ ANE, a Unity library for applying pre-made 2D Filters to your Sprite Renderer and the new Unity UI!

More than one year ago, I was pretty sad to see that Unity doesn’t offer a simple way to add filters (blur, outline, color matrix…) to a 2D sprite without having strong Shaders knowledge. Unity 5 didn’t change anything about this, so it was time to make our own asset! We learnt so much about shaders during that time, but making a commercial product isn’t only about making magic code working for final users! We worked hard on a nice 2D platformer demo, that I’m confident new programmers or experienced programmers but just moving on Unity will learn from it, and of course a strong documentation.

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All the Da Viking Code’s crew put his hands on this 2D Filters asset, so we really hope you will enjoy using it as much as we worked on it!

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