The color scheme would change, yet all functionality would be kept.
Now, Unity does export for webgl yet the bulky webgl build and unexpected results we had when first trying the webgl export out, led us to decide on using Three.js and building it back from scratch. It would be lighter and we’d have a bit more finer control over the result.
Hello everyone ! So this blog post will cover what we did to create the desktop version of A Blind Legend and its release to the Steam store.
You can access the store page here and maybe try out the game in its desktop version !
If you are not familiar with the game, it was intended for mobile devices first and we covered its development in this previous blog article that you might want to take a look at first.
Due to the license agreements when you sign up to be a Steam/Steamworks developer, we cannot specifically talk about the publishing process itself. Nonetheless we can share our impressions and what was specific to this project !
You’re trying to create fancy effects for your UnitySprite 2D game but don’t know where to start? You heard about shaders but that’s some dark magic to you? Why is it so hard to make a blur effect or have simple color effects at runtime? The Unity 2D Filters package is here to solve these problems for you!
Today I’m proud to introduce our second commercial product, after the Google+ ANE, a Unity library for applying pre-made 2D Filters to your Sprite Renderer and the new Unity UI!
More than one year ago, I was pretty sad to see that Unity doesn’t offer a simple way to add filters (blur, outline, color matrix…) to a 2D sprite without having strong Shaders knowledge. Unity 5 didn’t change anything about this, so it was time to make our own asset! We learnt so much about shaders during that time, but making a commercial product isn’t only about making magic code working for final users! We worked hard on a nice 2D platformer demo, that I’m confident new programmers or experienced programmers but just moving on Unity will learn from it, and of course a strong documentation.
All the Da Viking Code’s crew put his hands on this 2D Filters asset, so we really hope you will enjoy using it as much as we worked on it!
En Route, or on the way in english, is a new game offered by l’Institut pour la Ville en Mouvement (Institute for Moving City) and developed by Dowino.
En Route is the first video game learning mobility! A game that combines educational objectives at such crazy situations as realistic. It’s a game to understand his daily commute otherwise, to learn how to move in a complex urban space, to live a new experience of urban travel, to develop the personal skills of mobility with the means at hand, to expand its range of actions to defuse the sensations of panic and urgency, to overcome maze or ghetto feelings, to facilitate the learning mobility for adults in positions social and economic fragility…
The game is presented as an old school point ‘n click game. There are scenes, dialogs with multiple answers, interactive objects and even an inventory!
Available as a mobile application, desktop application and on the web thanks to Adobe AIR & Flash Player technologies, the game is not public because you need to register via an organization.
In 2013, the regional center Hygée dedicated to the information, prevention and education about cancer, opened on the site of the hospital complex of Saint Etienne (in the south-west of Lyon).
So as to raise awareness of the cancer disease among the young public, the Hygée center asked Dowino to create a quiz game playable on tablets. Further to successful projects with us (A blind legend 3D audio game, Mission eau mobile game, Effia Synergies quiz, …), Dowino decided to call upon us one more time for the implementation part of the project. We have chosen to use Adobe Integrated Runtime (AIR) to create the application.
Your mission should you choose to accept it, is to help Hygée, the daughter of Asclepios, to perfect her knowledge about medicine (about cancer in fact) and so truly graduate to the rank of Goddess !
The Sub® is part beer cooler and beer drafter made by Heineken in partnership with Krups. The concept is similar modern coffee machines in that this device will allow for you to insert a “cartridge” of beer , keep it cold and you can poor yourself a glass at home like a pro.
Visit this site for more info.
As I write this, a popup store called The Sub®Store is displaying this device in all manners and colors in Paris and will close the 20th of December.
For this event, we were asked to develop one of several apps that would help showcase the device in the store. Our app would display some of the technical aspects of the device, its inner workings such as how the beer would come out, at what temperature, and how it is kept cold.
We worked for Megalo who designed the app’s UI and UX and all 2D assets. We also worked with GHiOM who created the 3D models used in this app.
This 3D technical drawing that you can manipulate has been amazing to help create.
Inside that 3D model, some “hotspot” points you can click can trigger events where the camera zooms into a specific position to show more details on a given process/detail by showing some descriptive text or animations.