PlayCanvas, the hidden WebGL editor gem

Good tools for having graphics & dev team working closely together has always been important for providing awesome digital experience! Back then, Macromedia/Adobe Flash was a 2D tool bringing together artists & coders, and that’s why it was so powerful and popular. Later Unity and Unreal Engine did the same for 3D. But those giants are too heavy for optimized web experience and the build workflow is long.

On the other side, the web itself, with evolving standards, is more powerful than ever: complex SVG animations? Hi lottie. Electron framework via Chromium enables softwares like VS Code, Slack, etc on the web. So why not having a powerful editor directly in the web and targeting the web? Here comes PlayCanvas.

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Vectorized, extruded, and spatialized map data.

Or the GeoJSON, D3.js to Three.js pipeline.

It has been a while since our latest Three.js project! We’re mostly playing with Unity, but it’s always a nice feeling to get back to the web directly.

For this project, we’d to display a 3D map of the France with some sites informations points. The first thought concerned displaying a 3D map, we known we will need some svg at some point but then how to display it using Three.js? Also how could we put the sites/cities on the map correctly? Let see that!

Continue reading Vectorized, extruded, and spatialized map data.

Effic’asthme – Asthma Attack Simulator

During 9 month, we worked with DOWiNO and the Paris Descartes University on a medical serious game.
Effic’asthme is available both on the Play store ( https://play.google.com/store/apps/details?id=fr.parisdescartes.efficasthme ) and the App store ( https://itunes.apple.com/fr/app/efficasthme/id1400814236?mt=8 ).

The app targets parents of children suffering from asthma to help them face asthma attacks. The app is based on and supported by a thesis of a PhD student in health David DRUMMOND. (Link to the thesis – in French )

Effic’asthme provides : a digital action planning to deal with asthma attacks, a small encyclopedia on asthma attacks, a diary, and a simulator with realistic medical behaviors and a screen debriefing the event.

In the rest of the article, I will explain the most important parts of Effic’asthme : the simulator.

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Franc-Tamponnage 2018 goes AR & VR!



Magna Vox is an association located at Dijon organizing concerts in the Burgundy – Franche – Comté region. In 2017 we already participate to the Franc Tamponnage‘s edition, with some applications you can find here. This time we improved one and create two others!

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Smokitten – two apps to help prevent and treat nicotine addiction

App links and official info :

DOWiNO‘s official website for Smokitten
Smokitten iOS Android
Smokitten Park iOS Android

Smokitten and SmokittenPark are two sides of the same coin. A  Willingness for the creators of this serious game, DOWiNO, to help people who are smoking to stop and younger non smokers to never start. The former will get informed about their habit, track their progress, get notified, and the latter will be informed about this addiction and help the cat caracter to stop smoking.

Along with health professionals specialized in addiction, DOWiNO has devised a number of fun and addictive clicker-like minigames so that Smokitten players (smokers) can get through their craving period, and SmokittenPark players (non-smokers) can have fun playing the game, helping the smoking cat to get rid of his addiction.

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Click Hanger – Procedurally generating a mountain

Today we’re proud to show our work on the latest game for the Française Des Jeux (France’s national lottery game)! Made with Isobar and our friends at James Bang.

Click Hanger, the first non lottery game of the FDJ, is a mobile climbing game available on Android and iOS.

Read more on its development process below!

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Playing with AR & Vuforia

Augmented reality is one of the next big thing. It’s been present since a while (do you remember all those old cool Flash experiments in the browser?) but nowadays the tech is almost ready to blow our mind!

The Google Glass raised many criticism concerning private life but companies were very confident about the technology. Then the Microsoft HoloLens came on the market, but its pricing made it unaffordable for individuals.

During the same time, many companies tried to make AR working on devices: Google with special devices (Google Tango) and Vuforia established itself as a leader thanks to its SDKs. Apps & SDKs contiuned to improve during those last years (thanks to device performances and better cameras), but finally, this year, Apple with ARKit and then Google with ARCore show this technology was ready (on high end devices).

Maison Tangible
Guillaume Bertrand from Atelier Supersenor and 3615 Senor an artlab / hackerspace at Besançon, asked us to help him on an AR application. We’re glad to release the app for iOS and Android. Watch it in action:

Please help them to make their next collection live!

Lynx Optique
With James Bang, we made an AR app for a brand of optical shops with winning moments. After a digital form, visitors seek for a marker in the shop and once they found it scan it via an iPad. A cool Kinematic Inversion animation is displayed on the marker with the result. Here is the proof of concept:

And you what are you making with AR this days?

Franc-Tamponnage and creative coding

During one month, our Bourgogne-Franche-Comté region was in trouble: the music festival, called Franc-Tamponnage, for alternative, electronic and extreme kind was in progress. Our friends at Magna Vox planned dozens of concerts throughout the region.

For a specific set of concerts, we were in charge of creating a nice visual experience for visitors. It was the perfect opportunity for some creative coding! We were 3 coders on this project, Julien experimenting for the first time with openFrameworks, Tamsen playing around with one of his favorite toy: Processing and Aymeric making some good old Flash!

Here’s the recap by each of us :

Continue reading Franc-Tamponnage and creative coding

Sponsoring Piky Game Jam

From October to November, Dijon is the theater of many events related to video games. Welcome to the PIKY project!

Through creative workshops, exhibitions, shared playing times, meetings, concerts and a Game Jam, the PIKY project presents the wealth of video games. We’re very proud to be a project sponsor! Thus we helped to create the first Game Jam at Dijon:

There was no theme but constraints : we had to use sound (music, sfx, voice) and have some accessibility elements to persons who are not able to play normal games.

With Tamsen, Quentin, and a 3D artist we met on site (hi Léo!) we created a small game: Dedale4017. It’s a co-op exploration game on the same computer, one player can only hear sounds (in the role of a visually deficient or legally blind person) and the other one just see visuals on screen (in the role of a hearing impaired person). So basically since they can’t communicate in real life together, we made a dialog system in game based on pictograms and pre-recorded voice instructions.

Download the .exe (need 2 XBOX controllers), enjoy!

Thanks to all participants!!