You’re trying to create fancy effects for your Unity Sprite 2D game but don’t know where to start? You heard about shaders but that’s some dark magic to you? Why is it so hard to make a blur effect or have simple color effects at runtime? The Unity 2D Filters package is here to solve these problems for you!
Today I’m proud to introduce our second commercial product, after the Google+ ANE, a Unity library for applying pre-made 2D Filters to your Sprite Renderer and the new Unity UI!
More than one year ago, I was pretty sad to see that Unity doesn’t offer a simple way to add filters (blur, outline, color matrix…) to a 2D sprite without having strong Shaders knowledge. Unity 5 didn’t change anything about this, so it was time to make our own asset! We learnt so much about shaders during that time, but making a commercial product isn’t only about making magic code working for final users! We worked hard on a nice 2D platformer demo, that I’m confident new programmers or experienced programmers but just moving on Unity will learn from it, and of course a strong documentation.
All the Da Viking Code’s crew put his hands on this 2D Filters asset, so we really hope you will enjoy using it as much as we worked on it!
En Route, or on the way in english, is a new game offered by l’Institut pour la Ville en Mouvement (Institute for Moving City) and developed by Dowino.
En Route is the first video game learning mobility! A game that combines educational objectives at such crazy situations as realistic. It’s a game to understand his daily commute otherwise, to learn how to move in a complex urban space, to live a new experience of urban travel, to develop the personal skills of mobility with the means at hand, to expand its range of actions to defuse the sensations of panic and urgency, to overcome maze or ghetto feelings, to facilitate the learning mobility for adults in positions social and economic fragility…
The game is presented as an old school point ‘n click game. There are scenes, dialogs with multiple answers, interactive objects and even an inventory!
Available as a mobile application, desktop application and on the web thanks to Adobe AIR & Flash Player technologies, the game is not public because you need to register via an organization.
Continue reading En Route, making an old school point ‘n click game
Hello world! It was about time to open Da Viking Code‘s blog, right? For several years, I blogged on my own. Since Da Viking Code is growing, and to reflect the awesome work made by Thomas, we’re moving our monthly blog posts there.
We hope you will enjoy our projects’ post-mortem, case studies and the tips.
Da Viking Code’s crew!