Pixi.js, Haxe and browser’s fullpage cross-platform experiences

ADN 250 is a serious game around relationship marketing, like a Tupperware meeting. You must learn about different product by using them, then you can start selling theses products to different people and convince them to do the same extending your sellers network and making loads of money.

The principal requirement for the project was to make an accessible game, without installation, accessible both on computer and device : a web game.

 

What kind of technologies would you use if you were asked to build a full-page 2D game, available on the web by PCs and smartphones ?

Here at Da Viking Code we chooses the famous Pixi.js !
This HTML5 javascript library using WebGL enable us to easily build 2D game on canvas.

Unfortunately the JavaScript language isn’t the most comfortable one to use, mistake can be made because of the lack of type and compilation. If you feel comfortable with JavaScript that’s okay, but at Da Viking Code we prefer the strictly-typed and compiled Haxe language for our Web projects :). Using Pixi.s with Haxe isn’t hard, we use the well maintained Adireddy’s Haxe extern for Pixi.js !
Continue reading Pixi.js, Haxe and browser’s fullpage cross-platform experiences

Heineken, The Sub® in WebGL

After our tech presentation app for Heineken’s The Sub® used as part of interactive elements in a popup store in Paris, running on ipad Air 2s, we were asked to build a browser version which would now be accessible to the public, as part of The Sub®’s web site.

The color scheme would change, yet all functionality would be kept.

Now, Unity does export for webgl yet the bulky webgl build and unexpected results we had when first trying the webgl export out, led us to decide on using Three.js and building it back from scratch. It would be lighter and we’d have a bit more finer control over the result.

We would be writing this in Haxe. No specific reason to this, except for a cleaner code… and to code faster… even though we would not be targeting another language.
Continue reading Heineken, The Sub® in WebGL

Meet Hutch the best friend of Starxi!

Hey folks, today I’m glad to introduce you Hutch. This post follows my thoughts from a previous one. I was looking for the next tech for providing mobile, desktop and web games. Starling is great, but since Flash Player is dead again, its future is less brighten. I used Flambe in the past, and was pretty happy but today it isn’t supported anymore (though we’re waiting a long time announced update!).

Looking for a good cross-platform 2D engine
I looked the interesting series of blog post by Prime31 seeking for the best 2D game engine/platform. He finally choose MonoGame, but unfortunately for me it doesn’t export for the web. In his evaluation it meets many Haxe frameworks and LibGDX. Being not so much familiar with Java and with the death of RoboVM I don’t considered LibGDX as an option.
Concerning the Haxe libraries, my issue is still the same: there aren’t enough Native Extensions (except for Flambe which targets AIR) and the js minified is close to 1Mo.

On an other part, I enjoyed working with Pixi.js and Haxe thanks to this extremely well supported externs. Unfortunately, targeting mobile application with HTML5 is a nightmare. Cordova‘s performance aren’t really good and Cocoon is just an expensive black box…

So what was the solution?
Continue reading Meet Hutch the best friend of Starxi!