After our tech presentation app for Heineken’s The Sub® used as part of interactive elements in a popup store in Paris, running on ipad Air 2s, we were asked to build a browser version which would now be accessible to the public, as part of The Sub®’s web site.
The color scheme would change, yet all functionality would be kept.
Now, Unity does export for webgl yet the bulky webgl build and unexpected results we had when first trying the webgl export out, led us to decide on using Three.js and building it back from scratch. It would be lighter and we’d have a bit more finer control over the result.
We would be writing this in Haxe. No specific reason to this, except for a cleaner code… and to code faster… even though we would not be targeting another language.
Continue reading Heineken, The Sub® in WebGL
Hello everyone ! So this blog post will cover what we did to create the desktop version of A Blind Legend and its release to the Steam store.
You can access the store page here and maybe try out the game in its desktop version !
If you are not familiar with the game, it was intended for mobile devices first and we covered its development in this previous blog article that you might want to take a look at first.
Due to the license agreements when you sign up to be a Steam/Steamworks developer, we cannot specifically talk about the publishing process itself. Nonetheless we can share our impressions and what was specific to this project !
Continue reading A Blind Legend Desktop : Standalone and Steam
“Zipizator” is a mobile app created by Ludo and Hyperfiction we developped to accompany the Zip Zip french animated television series’s release on a french channel.
It was fully created with Adobe Air.
Continue reading “Zip zip” avatar creator and character animation capture
Update: we made also a WebGL version!
The Sub® is part beer cooler and beer drafter made by Heineken in partnership with Krups. The concept is similar modern coffee machines in that this device will allow for you to insert a “cartridge” of beer , keep it cold and you can poor yourself a glass at home like a pro.
Visit this site for more info.
As I write this, a popup store called The Sub®Store is displaying this device in all manners and colors in Paris and will close the 20th of December.
For this event, we were asked to develop one of several apps that would help showcase the device in the store. Our app would display some of the technical aspects of the device, its inner workings such as how the beer would come out, at what temperature, and how it is kept cold.
We worked for Megalo who designed the app’s UI and UX and all 2D assets. We also worked with GHiOM who created the 3D models used in this app.
The following video shows the app in action.
The Sub by Heineken from Da Viking Code on Vimeo.
This 3D technical drawing that you can manipulate has been amazing to help create.
Inside that 3D model, some “hotspot” points you can click can trigger events where the camera zooms into a specific position to show more details on a given process/detail by showing some descriptive text or animations.
This would run on a single type of device, an ipad air 2, and was created with Unity.
Continue reading Heineken’s popup store “The Sub®Store” app